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Glossary

Every word, explained

The grades, figures, roles and ideas behind FotScout, in plain words.

Grade, Rating, Score

Grade, Rating and Similarity score

The three numbers you meet on every player. Each colour keeps one meaning across FotScout.

Grade

The grade calculated by FotScout, dynamic to each position he plays. It weighs how far his figures stand above his league's average at that position and role, his minutes and starts, the strength of his club and his league, the gap between his league and the strongest leagues, and other metrics. A top side is usually full of players graded in the 80s, middle sides often in the 70s and lower sides closer to the 60s; a player who breaks 90 is exceptional.

83Nico Paz, Como · at AM
Similarity score

A score out of 100 for how alike two players are, worked out from their grades and statistics at the same position. The closer to 100, the closer their game.

94Deniz Undav and Nicolas Jackson · ST
Rating

The average match rating throughout the season, on a scale of 10. A rating of 7.0 represents a sound performance and 8.0 a very good one.

7.33Nico Paz · Serie A 25/26
Positions

The twelve positions

Where a player plays. Point at a position to see its name.

STLWRWAMLMCMRMDMLBCBRBGK
Features

What FotScout does

The seven parts of FotScout.

FotScout ReportsFotScout Reports
Reports

Turn player data into comprehensive scouting reports with maps, charts, key figures, and your own notes and assessments.

FotScout AnalyticsFotScout Analytics
Analytics

Turn individual aspects of player performance into visual reports that reveal the strengths, tendencies, and output behind the numbers.

FotScout ChartsFotScout Charts
Charts

Interactive charts to highlight players performance, identify outliers, track trends, and visualize your analysis.

FotScout CompareFotScout Compare
Compare

Evaluate players side by side using grades, weighted performance categories, data and statistics to understand their differences.

FotScout SimilarityFotScout Similarity
Similarity

Identify potential replacements, squad upgrades, and emerging prospects through player similarity scores.

FotScout Scout LabFotScout Scout Lab
Scout Lab

Organize your recruitment targets, assess your options, and evaluate how each player fits your squad’s needs.

FotScout LeaguesFotScout Leagues
Leagues

Explore over 40 leagues worldwide, with club profiles, standings, trophies, squads, fixtures, and results, all kept up to date.

General terms

General terms

How to read the figures.

Per 90

A figure scaled to a full 90 minutes, so players with different minutes compare fairly.

Percentile

His rank from 0 to 100 among players of his position in the same league season.

Percentile bands

Elite 90+, Strong 75 to 89, Good 60 to 74, Average 40 to 59, Weak 20 to 39, Poor under 20.

Season

One league season. Cup and national team matches do not count in the league figures.

Judgement

The scout's written view of the player.

Role score

1 to 10: how well he fits a role, in the scout's view.

Potential

The level he is expected to reach or hold: Declining, Limited, Solid, High or Exceptional.

Role split

Where his minutes came, position by position: where he played, not how well.

Statistics

The statistics

132 figures in 9 groups, per 90 minutes unless the name says otherwise.

On the website132 figures

Standard definitions, open to all.

Members only

How grades and similarity scores are weighted, the league tiers, how Compare pairs players, and more.

Matches
The number of matches played in the competition, including those as a substitute.
Matches / starts
The number of matches played and, of those, the number started.
Starts
Matches started.
Start %
Matches started as a share of matches played.
Minutes
The total minutes played in the competition.
Min / matchAlso Minutes per match
Minutes per match played.
Full matches
Matches played from start to finish.
Minutes in league %
The share of the available league minutes played.
Pts / match
Points per match: three for a win and one for a draw, divided by the matches played.
Goals
Goals scored. Penalties are included; own goals are not.
Non-penalty goals
Goals with penalty kicks left out.
ContributionsAlso G+A
Goals plus assists.
xG
Expected goals: the chance quality of his shots, 0 to 1 per shot, added up. More goals than xG indicates finishing above the quality of the chances received.
Non-penalty xG
xG without penalties.
xGOT
Expected goals on target: the chance quality of a shot on target, including where it was placed.
Goals vs xG
Goals minus expected goals. A positive figure indicates finishing above the quality of the chances received.
Shots
Every shot: accurate, missed and blocked shots are included.
Shots on target
Shots saved or scored.
Blocked shots
His own shots that were blocked.
Shot accuracy
Shots on target as a share of shots.
Shots inside the boxAlso Inside the box
Shots from inside the penalty area.
Shot conversionAlso Conversion
Goals as a share of shots.
xG per shot
The average chance quality of his shots. A higher figure indicates shots from better positions.
Big chances missed
A clear scoring chance he did not score.
Touches in the boxAlso Box touches
Touches in the opposition penalty area.
Take-ons
Attempts to beat an opponent while in possession.
Take-ons won
Take-ons that beat the opponent.
Take-on successAlso Take-on%
Take-ons won as a share of take-ons.
Carries
Moving the ball forward with his feet.
Progressive carries
A carry that brings the ball at least 30 m closer to the goal from his own half, 15 m across halfway, or 10 m in the opposition half.
Penalties won
When the player wins a penalty kick.
Penalties scoredAlso Penalty goals
Penalty kicks he took and scored.
Headed shots
Shots with the head.
Offsides
Occasions on which the player was caught offside.
Open-play shot %
Shots from open play as a share of shots.
Assists
The final pass or cross before a goal.
xA
Expected assists: the chance quality of the shots his passes created. A figure above the actual assists indicates chances that teammates did not convert.
xG+AAlso xG plus xA
Expected goals and expected assists combined: attacking output independent of finishing.
Chances createdAlso Chances
A pass that led to a shot, assists included.
Big chances createdAlso Big chances
A pass that led to a clear scoring chance.
Accurate passesAlso acc. Passes
Passes that reached a teammate.
Pass accuracyAlso Pass%
Accurate passes as a share of passes.
Accurate long ballsAlso acc. Long balls
Passes of 30 m or more that reached a teammate.
Long ball accuracyAlso Long balls%
Accurate long balls as a share of long balls.
Accurate crossesAlso acc. Crosses
Crosses that reached a teammate.
Cross accuracyAlso Cross%
Accurate crosses as a share of crosses.
Line-breaking passes
Passes that broke an opposition line.
Cutbacks
A ground cross from near the byline, played backwards.
Passes started, opp. half
The share of passes played from the opposition half.
Passes ending, opp. half
The share of passes that end in the opposition half.
Touches
Every time he played the ball.
Touches, opp. half
The share of touches taken in the opposition half.
Touches, own half
The share of touches taken in his own half.
Touches by zone
Where he played the ball, as a share of his touches.
Dispossessed
Lost the ball to a defensive action.
Possession lost
Every time the team lost the ball through the player.
Fouls won
Fouls committed against him.
Defensive actionsAlso Def. actions
Any defensive action: tackles, interceptions, clearances, blocks and ball recoveries.
Def. actions, opp. half
The share of defensive actions made in the opposition half.
Tackles
Every tackle attempted.
Tackles won
Tackles that won the ball.
Tackle successAlso Tackle%
Tackles won as a share of tackles.
Interceptions
Opposition passes intercepted.
Clearances
Balls cleared from a dangerous area.
Blocks
Opponents' shots he blocked.
Recoveries
Ball recoveries: winning back a loose ball.
Possession won in the final third
Times he won the ball back in the final third of the pitch.
Duels won
Ground and aerial duels won.
Duel win %Also Duels %
Duels won as a share of duels.
Ground duels won
One-against-one duels on the ground that he won.
Ground win %Also Ground%
Ground duels won as a share of ground duels.
Aerial duels wonAlso Aerial won
Headers contested with an opponent that he won.
Aerial win %Also Aerial%
Aerial duels won as a share of aerial duels.
Dribbled past
An opponent's take-on that beat him.
Errors leading to a goalAlso Errors to goal
Errors that led directly to a goal.
Errors leading to a shotAlso Errors to shot
Errors that led directly to a shot.
Goals conceded while on pitchAlso Conceded · Goals conceded
Goals conceded while the player was on the pitch. A team figure.
Conceded per 90
Goals conceded per 90 minutes while the player was on the pitch.
xG againstAlso xGA
The chance quality the opponents created while the player was on the pitch.
xGA per 90
xG against per 90 minutes while the player was on the pitch.
Conceding preventedAlso Prevented xGA
xGA minus goals conceded, while the player was on the pitch.
Clean sheetsAlso CS
League matches with no goal conceded, full matches only.
Clean sheet %Also CS%
Clean sheets as a share of matches.
Fouls committedAlso Fouls
Fouls given against him by the referee.
Yellow cards
Yellow cards received.
Red cards
Red cards received.
Penalties conceded
Fouls by him that gave the opponents a penalty kick.
Shots faced
Shots on target against the goal while the goalkeeper was on the pitch.
SavesAlso Saved
Shots on target kept out by the goalkeeper.
Save %
Saves as a share of shots on target faced.
Not saved
Shots on target that resulted in a goal.
Of goals conceded
The share of the team's goals conceded that came while the player was on the pitch.
Big saves
Saves made from big chances.
Goals preventedAlso Prevented xGOT · Prevented
xGOT faced minus goals conceded. A positive figure indicates more saves than an average goalkeeper would be expected to make.
High claims
Crosses caught or claimed.
Crosses not claimedAlso Not claimed
Crosses the goalkeeper came for and did not claim.
Punches
Punched clearances.
Runs out
Every time he came off his line to win the ball.
Runs out won
Runs out that won the ball.
Runs out successAlso Runs%
Runs out won as a share of runs out.
Penalties facedAlso Pen. Faced
Penalty kicks faced.
Penalties savedAlso Pen. Saved
Penalty kicks the goalkeeper kept out.
Penalty save %Also Pen. Saved%
Penalties saved as a share of penalties faced.
Goal kicks
Goal kicks taken.
Distance
Distance covered per 90 minutes, in kilometres, from the league's tracking data.
Sprints
Sprints per 90 minutes, from the league's tracking data.
Top speed
The highest speed recorded in the season, in km/h.
Accurate chipped passes
Chipped passes that reached a teammate.
Accurate final-third passesAlso Link-up passes
Passes completed in the last third of the pitch.
Accurate opposition-half passes
Passes completed in the opposition half.
Accurate own-half passesAlso Build-up passes
Passes completed in his own half.
Aerial duels lost
Headers lost to an opponent.
Chipped pass accuracy
Accurate chipped passes out of all chipped passes.
Crosses attempted
Every cross tried.
Duels lost
Duels lost, ground and aerial.
Free-kick goals
Goals straight from a free kick.
Goals conceded inside the box
Goals conceded from shots inside the box.
Goals conceded outside the box
Goals conceded from shots outside the box.
Goals inside the box
Goals scored from inside the box.
Goals outside the box
Goals scored from outside the box.
Headed goals
Goals with the head.
Hit the woodwork
Shots that hit the post or bar.
Left-foot goals
Goals with the left foot.
Long balls attempted
Every long pass tried.
Minutes per goal
Minutes played for each goal.
Open-play goals
Goals with penalties and direct free kicks left out (goals from corners cannot be told apart).
Own goals
Goals he put into his own net.
Passes attempted
Every pass tried.
Penalties taken
Penalties he took.
Right-foot goals
Goals with the right foot.
Saves inside the box
Saves from shots taken inside the box.
Saves outside the box
Saves from shots taken outside the box.
Roles

The roles

34 roles in 9 position groups, each with a player who stands for it.

STStriker 4 roles

Julián Álvarez
Julián Álvarez Atlético Madrid
Advanced Forward

Leads the line and plays on the shoulder. Finishes, but also links play and stretches the defence. The default modern centre-forward.

Victor Osimhen
Victor Osimhen Galatasaray
Poacher

Lives inside the box. Low touch volume, high shot volume; the value is movement and finishing, not build-up.

Erling Haaland
Erling Haaland Manchester City
Target Man

The reference point for direct play. Wins the aerial, holds the ball under pressure, brings runners into the game.

João Félix
João Félix Al Nassr
False 9

Drops off the line into midfield, pulling a centre-back with him to open space behind for runners. Judged on touches between the lines.

LWRWWingers 3 roles

Jérémy Doku
Jérémy Doku Manchester City
Classic Winger

Holds the touchline, isolates the full-back, beats him and delivers. Width is the job.

Michael Olise
Michael Olise Bayern Munich
Wide Playmaker

Comes short and inside to receive and create from wide-to-central angles rather than by beating a man.

Lamine Yamal
Lamine Yamal Barcelona
Inside Forward

Starts wide and attacks the half-space to shoot. Judged on shot volume and box entries, not crosses.

AMAttacking midfielder 3 roles

Nico Paz
Nico Paz Como
Classic 10

Fixed central creator between the lines. The team's attacks are routed through him.

Bruno Fernandes
Bruno Fernandes Manchester United
Roaming Playmaker

Free role. Drifts wide and drops deep to find the ball; territory is broad rather than fixed.

Paulo Dybala
Paulo Dybala Roma
Shadow Striker

Attacks the box ahead of the ball. His output profile reads like a forward's, not a creator's.

LMRMWide midfielders 3 roles

Bukayo Saka
Bukayo Saka Arsenal
Classic Winger

Holds the touchline from a flat midfield line rather than a front three: isolates the full-back, beats him and delivers.

Bernardo Silva
Bernardo Silva Real Madrid
Wide Playmaker

Comes short and inside to receive and create from wide-to-central angles, with a full defensive-phase workload attached.

Federico Dimarco
Federico Dimarco Inter
Wide Midfielder

Two-way. Holds the defensive line, protects and supports the full-back; attacking output is secondary to structure.

CMCentral midfielder 4 roles

Federico Valverde
Federico Valverde Real Madrid
Box To Box

Covers ground end to end. Arrives late in the box, then recovers for the press.

Rodri
Rodri Barcelona
Holding

Sits when the partner advances. Positional discipline and screening ahead of progression.

Vitinha
Vitinha Paris Saint-Germain
Deep-Lying Playmaker

Dictates from the base. Sets tempo, switches play, receives under pressure and breaks the first line.

Pedri
Pedri Barcelona
Playmaker

Creates from advanced central areas: a higher starting position than the Deep-Lying Playmaker.

DMDefensive midfielder 5 roles

João Palhinha
João Palhinha Benfica
Anchor

Pure screen in front of the back line. Minimal progression, positional discipline first.

Declan Rice
Declan Rice Arsenal
Holding

Screens, but also carries and progresses the ball. Less positionally rigid than an Anchor.

Aleix García
Aleix García Bayer Leverkusen
Deep-Lying Playmaker

Dictates play from the base of midfield as the single pivot, with no partner to cover him. Judged on passing volume and progression, not on defensive actions.

Sandro Tonali
Sandro Tonali Tottenham Hotspur
Box Crasher

Holds a pure defensive-midfield position, but times runs in behind and into the box to score. Judged on goals and box entries produced from a deep starting position, not on an advanced average position.

Konrad Laimer
Konrad Laimer Bayern Munich
Wide-Half

Occupies a wide station in a midfield three, typically in a 3-box-3 or 3-2 build-up. Applicable only where the side uses that structure.

LBRBFull-backs 5 roles

Diogo Dalot
Diogo Dalot Manchester United
Full-Back

Conventional. Defends first, supports the winger, stays within the back four.

Trent Alexander-Arnold
Trent Alexander-Arnold Real Madrid
Falseback

In possession he plays as a CM or DM: he steps into midfield and works as an extra central midfielder while his team has the ball.

João Cancelo
João Cancelo Barcelona
Inverted

An attacking wing-back who targets the half-space and enters the box to score, rather than overlapping and crossing from the touchline.

Marc Cucurella
Marc Cucurella Real Madrid
Wing-Back

Full-length flank duty in a back five. Defensive and attacking responsibility in equal measure.

Achraf Hakimi
Achraf Hakimi Paris Saint-Germain
Attacking Wing-Back

A wing-back whose primary duty is the attacking phase, overlapping and delivering from wide. Output is expected.

CBCentre-back 4 roles

William Saliba
William Saliba Arsenal
Classic Defender

Defends the box and the duel. Ball progression is not part of the job.

Cristian Romero
Cristian Romero Atlético Madrid
Stopper

Steps out to meet the forward. Aggressive, front-foot defending ahead of the line.

Alessandro Bastoni
Alessandro Bastoni Inter
Ball-Playing Defender

Breaks lines with pass or carry. Judged on progressive passing, not pass volume.

Josko Gvardiol
Josko Gvardiol Manchester City
Wide-Defender

Outside centre-back in a back three. Covers wide areas and steps into midfield when the shape allows.

GKGoalkeeper 3 roles

Thibaut Courtois
Thibaut Courtois Real Madrid
Classic Goalkeeper

Shot stopper. Guards his line and commands his box.

Unai Simón
Unai Simón Athletic Club
Sweeper

Defends the space behind a high line. Judged on runs out: defensive actions outside the box.

Ederson
Ederson Fenerbahçe
Ball-Playing Goalkeeper

Starts the build-up under pressure. Judged on his short and medium distribution share.

Playstyles

The playstyles

How a player plays, drawn from the figures and from observation. A tendency, not a rating.

Finishing 7

Clinical

Converts chances at a rate above expectation: goals exceed expected goals.

Volume Shooter

Attempts a high number of shots per 90 minutes.

Long Shot Taker

A high share of shots are taken from outside the penalty area.

Power Header

Scores with headers and wins aerial duels in the penalty area.

Penalty Specialist

The designated penalty taker, with a strong conversion record.

Free Kick Threat

A direct goal threat from free kicks.

Weak Foot Finisher

Finishes with either foot.

Movement 4

Runs In Behind

Attacks the space behind the defensive line rather than receiving to feet.

Late Runner

Arrives in the penalty area from deep to finish attacking moves.

Channel Runner

Receives the ball in the channels between the full-back and the centre-back.

Counter Threat

Produces shots and goals from fast transitions.

Passing and ball carrying 8

Take-on Threat

Wins take-ons at a high rate per 90 minutes.

Press Resistant

Retains possession under pressure; rarely dispossessed relative to touches.

Line Breaker

Passes that break the opposition lines and take defenders out of the game.

Long Range Passer

Switches play with a high number of accurate long passes.

Crosser

Delivers a high number of accurate crosses from wide areas.

Two Footed

Comfortable in possession on either foot.

Corner Taker

The designated corner taker.

Long Throw

Delivers long throw-ins into the penalty area.

Defending 4

Aggressive Stopper

Engages attackers early and wins tackles and duels high up the pitch.

High Presser

Wins possession in the final third at a high rate.

Reads The Game

Anticipates play: a high number of interceptions and recoveries.

Recovery Pace

Recovers ground quickly when the ball is played in behind.

Goalkeeping 13

Commands His Box

Comes for crosses and high balls inside the penalty area.

Claims Crosses

Catches crosses rather than punching them clear.

Punches Not Catches

Punches clear more often than catching.

Reflex Saver

Strong in close-range and reaction saves.

Foot Saver

Saves with the feet in one-against-one situations and against low shots.

One-on-one Specialist

Strong when an attacker is through on goal.

Penalty Saver

Saves penalties at a rate above the norm.

Long Shot Resistant

Rarely beaten from distance.

Weak Under Crosses

Loses out on crosses and high balls.

Sweeper Instinct

Leaves the line to sweep behind a high defensive line.

Quick Release

Initiates attacks quickly through fast distribution.

Long Distribution

A high share of distribution is played long.

Build-up Goalkeeper

A high share of the goalkeeper's distribution is played short, from the back.

Physical 4

Explosive Pace

Quick over the first metres, with a high top speed.

Strong In Contact

Holds off opponents and wins physical duels.

Aerial Dominance

Wins the majority of aerial duels.

Relentless

Covers a high distance with a high sprint count.

Character and availability 9

Leader

Captain or a leading figure within the squad.

Big Game Player

Performs in matches of high importance.

Versatile

Plays several positions to a good level.

System Dependent

Output depends on the tactical system around the player.

Discipline Risk

Fouls and bookings above the norm.

Error Prone

Errors that led to shots or goals.

Slow Starter

Takes time to reach form in a season or a match.

Late Bloomer

Reached the current level later than most.

Injury Prone

A significant amount of football missed through injury.

System fit

System fit

The set-ups a player’s profile suits best. Open a coach for the shape of play.

Counter Attack

A team that concedes the ball and territory by choice, defends in a compact block and attacks the space behind the opposition the moment possession is won. The shape is deep and narrow out of possession, with the forwards kept high enough to run. It asks for pace, direct running, quick decisions in transition and forwards who can finish from few chances.

Compact blockFast transitionRuns in behindDirect finishing
José MourinhoJosé Mourinho
Direct

A team that moves the ball forward quickly with long passes rather than through patient build-up, often bypassing the midfield to reach the forwards or the space behind the defence. The shape stays vertical and compact so second balls can be won. It asks for accurate long passing from the back, forwards who hold the ball up or win aerial duels, and midfielders who arrive on knock-downs.

Long passingSecond ballsTarget manVertical play
Sean DycheSean Dyche
Possession

A team that keeps the ball to control the match, moving it in short passes to draw the opposition out and create openings. Players form triangles across the pitch so the man in possession always has short options. It asks for secure technique under pressure, positional discipline and passing that breaks lines rather than passing for its own sake.

Short passingTrianglesPatienceLine-breaking
Pep GuardiolaPep Guardiola
High Press

A team that defends far from its own goal, with coordinated pressure on the opposition's build-up to win the ball back near their goal or force an error. The defensive line holds high to keep the team compact behind the press. It asks for sustained running, timing of the trigger, aggression in duels and defenders comfortable with space behind them.

Pressing triggersHigh lineCompactnessAggression
Jürgen KloppJürgen Klopp
Low Block

A team that defends deep and narrow, giving up territory in return for solidity, with two compact lines in front of its own penalty area. The aim is to deny space between the lines and behind the defence, and to clear the box. It asks for concentration, discipline in the shape, aerial strength and the ability to hold a position for long spells without the ball.

Deep linesNarrow shapeDisciplineAerial strength
Diego SimeoneDiego Simeone
Balanced

A team without a dominant tendency: it presses in some moments and sits in others, builds through midfield when it can and goes direct when it must. The shape is a conventional back four with a midfield three. It asks for adaptable players who are competent in several phases rather than exceptional in one.

AdaptableBack fourMixed build-upSelective press
Carlo AncelottiCarlo Ancelotti
Wide Overloads

A team that attacks through the flanks by committing extra players to one side, the full-back, the winger and a midfielder, to create a numerical advantage and free a cross, a cut-back or a switch to the far side. It asks for full-backs who attack, wingers comfortable in tight spaces, quick combination play and forwards who attack crosses.

Numbers wideCut-backsSwitch of playCombinations
Hansi FlickHansi Flick
Build From Back

A team that starts its attacks from the goalkeeper and the centre-backs with short passes, drawing the opposition press forward to open space in midfield. The centre-backs split, the full-backs push up and the pivot drops in to offer a passing lane. It asks for a goalkeeper who passes, centre-backs calm under pressure and a midfielder who can receive facing his own goal and turn.

Playing goalkeeperSplit centre-backsDropping pivotDraw the press
Roberto De ZerbiRoberto De Zerbi
Similarity

Similarity levels

The levels of the Similarity score between two players.

Clone94 and up
Near clone90 and up
Similar86 and up
Somewhat similar80 and up
Looseunder 80

A Clone also has to be among his five closest, so it stays rare.

The areas behind the Similarity score

FinishingGoals, xG, Shots, Shots on target
CreationChances created, xA, Assists, Big chances created
CrossingAccurate crosses, Cross accuracy
PassingAccurate passes, Pass accuracy, Accurate long balls
DribblingTake-ons won, Take-on success, Touches, Touches in the box
PressingPossession won in the final third, Ball recoveries
DefendingTackles, Interceptions, Duels won, Clearances, Blocks
AerialAerial duels won, Aerial win %, Headed goals
Shot stoppingSaves, Save %, Goals prevented
Box commandHigh claims, Punches
SweepingRuns out won
DistributionAccurate passes, Pass accuracy, Accurate long balls, Long ball accuracy